Monthly Archives: December 2015

Day 4 – Renderer class

So I’ve been busy this past week, but I should be able to pick up the pace on this week. Basically what I did was I created a Renderer class which is a singleton class. With each frame the scene … Continue reading

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Day 3 – Scene Graph and My First Render

Today, I focuses on the most basic part of my engine, which is the scene graph. While trying to implement my scene graph, I also learned what forward declaration is and how to actually use function pointers in c++. For … Continue reading

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Day 2 – Migrated back to Visual studio

So basically I’ve been trying to learn how to code C++ inside linux, however it seems that its a really unforgiving environment for beginners like me in order to code fast and precisely in an Linux environemnt. I feel like … Continue reading

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Day 1 – Prep

So on the first day I basically just cloned Glitter (https://github.com/Polytonic/Glitter/ ) to get a barebones project to compile in Ubuntu. I previously has managed to compile everything manually on Windows, but decided to move to Ubuntu just for the … Continue reading

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Hello World!

Hello World! This is a blog aimed towards sharing the progress of learning and development of XytEngine! A hobbyist dive into OpenGL and all things game related.

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