Monthly Archives: December 2015
So I’ve been busy this past week, but I should be able to pick up the pace on this week. Basically what I did was I created a Renderer class which is a singleton class. With each frame the scene … Continue reading
Today, I focuses on the most basic part of my engine, which is the scene graph. While trying to implement my scene graph, I also learned what forward declaration is and how to actually use function pointers in c++. For … Continue reading
So basically I’ve been trying to learn how to code C++ inside linux, however it seems that its a really unforgiving environment for beginners like me in order to code fast and precisely in an Linux environemnt. I feel like … Continue reading
So on the first day I basically just cloned Glitter (https://github.com/Polytonic/Glitter/ ) to get a barebones project to compile in Ubuntu. I previously has managed to compile everything manually on Windows, but decided to move to Ubuntu just for the … Continue reading
Hello World! This is a blog aimed towards sharing the progress of learning and development of XytEngine! A hobbyist dive into OpenGL and all things game related.