Monthly Archives: January 2016
I’ve implemented an Arcball camera in Xytengine. It can pan, rotate, and zoom Next step, I will be doing some object highlighting.
So I’ve basically implemented a very basic deferred shading. I followed the lessons from learnopengl.com and managed to get a deferred shading pipeline working. For some reason, the position frame render is kinda weird, I think it has something to … Continue reading