Monthly Archives: January 2016

Day 7 – Arcball camera

I’ve implemented an Arcball camera in Xytengine. It can pan, rotate, and zoom Next step, I will be doing some object highlighting.

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Day 6 – Deferred Shading

So I’ve basically implemented a very basic deferred shading. I followed the lessons from learnopengl.com and managed to get a deferred shading pipeline working. For some reason, the position frame render is kinda weird, I think it has something to … Continue reading

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Day 5 – Remade everything from scratch

Due to unexpected workload for my thesis, I’ve decided to take a short break from developing this engine. Basically, I’ve rethinked about it and Ill focus on solely rendering engine instead of creating a game engine. My aim is to … Continue reading

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