Monthly Archives: February 2016
Xytengine now supports undos and redos! Next will be trying to find any memory leaks from the c++ side as well as the opengl side.
I’ve implemented a basic object translation similiar to blender “Move” command. I’m thinking of moving onto adding more objects into my scene and make it look like a proper renderer. I will also add undo and redo commands after this.
I succesfully compiled and run Xytengine on Linux! Since I was unfamilliar with make and cmake it was hellishly hard I’ll do object highlights next while breaking downs the current code into classes
I decided to change “Day” into “Update” on the title to not mislead people I basically just followed the tutorial from http://ogldev.atspace.co.uk/www/tutorial29/tutorial29.html and modify it a bit because I have a deferred rendering pipeline instead of forward one. Next update, Ill try to make it … Continue reading